About BrawlZone
A fast, honest stats site for Brawl Stars. Built for players who want to know exactly where they stand.
What it does
Look anyone up
Search any player or club tag for trophies, ranked tiers, world rankings, progression and recent form. Save the profiles you follow and they stay one tap away.
Track the meta
Tier lists and per-map picks aggregated from thousands of sampled battles, refreshed daily. Plus upgrade-ownership rates, release notes and news in one place.
Where the data comes from
Official Brawl Stars API
Players, clubs, battle logs, leaderboards and the event rotation. Everything about a specific account comes from here, live.
Brawlify CDN
Brawler portraits, star power and gadget art, gears, ranked badges, maps and game mode icons.
Supercell news & release notes
Official announcements and the full text of each update, resolved automatically as new posts go live.
What we can't tell you
Being straight about the limits is more useful than pretending they don't exist.
Battle history only goes back ~25 matches
That is everything the API keeps. Anything labelled “recent” genuinely is. There is no career match history to show.
Leaderboards stop at 200
The API refuses to return more, so top-200 is the deepest placement that exists. There is no top-500.
Loadouts are not published
The API reports which star powers, gadgets and gears a player owns, and nothing about what they took into a match. No endpoint exposes an equipped loadout. So the brawler pages show upgrade ownership, never a usage or pick rate. A gear owned by 78% of a brawler’s owners is exactly that: owned by 78%. Ownership usually tracks usage, but it is not a measurement of it.
Tier list percentages are adjusted
Our sample skews toward high-trophy players, who win more with anything. Win rates are re-centred on that baseline so the comparison between brawlers stays fair.
Coins, power points and playtime are estimates
Derived from published upgrade costs and victory counts. Bling is not exposed by the API at all, so we do not show it.
Reading the map pages
Four different things get called “maps”, and they mean different things.
Live now
The maps in the event rotation this minute, straight from the game API. This is the only list that is literally “right now”.
Ranked pool
The competitive map pool for the current Ranked season, published per season. Fixed until the season turns over.
Full catalogue
Every map still in the game. Around four hundred. This is deliberately not called a rotation: the artwork source publishes no last-played date, so nothing in it can say which of those maps are actually live today.
Map picks vs mode picks
A map page ranks brawlers from battles played on that map. When a map has too few sampled battles to say anything, it falls back to the mode’s picks and says so on the page. A recommendation is never presented as map-specific when it is not.
Confidence labels
Thin sample, Building and Well sampled describe how many battles are behind a map’s ranking. Nothing more. A thin map is not hidden; it is labelled, because a caveat you can read beats a number you cannot check.
Privacy
There is no account system, so there is nothing to sign up for and no password to store. Your recent searches and saved profiles live in your own browser's local storage and are never sent to us. Clearing your browser data removes them for good.
The site does use Vercel's privacy-friendly analytics to count page views. It records no cookies and does not build a profile of you or follow you across other sites. It is a visit counter, not ad tracking.
Looking up a tag is a public action: the same data is available to anyone through the official API.
Get in touch
Wrong number, a brawler missing from a list, or something that should exist and doesn't — all of it is useful.
One person reads this, so a reply may take a few days. If you are reporting a number that looks wrong, the page it was on and roughly when you saw it are the two things that make it findable — most pages here are built from a rolling sample window, so “the tier list” on its own is usually not enough to reproduce it.
Account help, bans and purchases are Supercell's, not ours — this site only reads the public API and cannot change anything about your account.
Built by one person
BrawlZone is free, ad-free and has no paywall. If it saved you some time, a coffee goes a long way.
This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy.