26 October 2026

What we found today

Things the sampled battles say that a ranked table does not. Every one is the largest gap of its kind in the data that day — not an opinion, and not a list sorted by the obvious column.

Sprout

The secret pick

Almost nobody picks Sprout. It is winning anyway.

53.7% adjusted win rate on just 0.6% of picks — one of the strongest records on the roster, from a brawler most drafts never consider.

From 46,262 sampled battles.

See the full record

53.7%

adjusted win rate

Griff

The meta trap

Griff is everywhere, and losing.

Picked in 3.2% of sampled battles and returning 48.3% adjusted — below the average of the very players picking it.

From 245,676 sampled battles.

See why it underperforms

3.2%

of all picks

Ruffs
Shelly

The giant killer

Ruffs owns Shelly.

78.7% against Shelly specifically, +26.6 pts above Ruffs's own record. The most lopsided matchup in the sample.

From 4,806 sampled battles.

See every matchup

+26.6 pts

vs its usual form

Shelly
Cosmo

The secret duo

Shelly and Cosmo belong together.

Teamed up, Shelly wins 72.6% — +38.5 pts better than it does otherwise. Neither is picked for the other.

From 7,592 sampled battles.

See who else pairs well

+38.5 pts

when paired

Jacky

The map surprise

Jacky is a different brawler on Triple Dribble.

55.2% here against 47.6% across every other map — the widest gap between a brawler and one piece of terrain.

From 2,725 sampled battles.

See the map

+7.6 pts

on Triple Dribble

Bonnie

The overnight rise

Bonnie moved more than anything else since yesterday.

Meta score 4.5 to 5.6 in a single day, on enough battles for the move to be real rather than noise.

From 1,122 sampled battles.

See what changed

+1.1

meta score, 1 day

How these are chosen. Each card is the argmax of a stated quantity over a stated population — the highest win rate among brawlers under 1% usage, the widest gap between a brawler and one map, and so on. The same data always produces the same set, so nothing here is written by a model or picked by hand. Win rates are adjusted against the sample average, so a week where the sampled players are stronger does not make every brawler look buffed.

Every day is kept at its own address — browse the archive or subscribe by RSS. These findings cannot be recomputed later, so the archive starts from the day it was built rather than reaching backwards.