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Ruffs
MythicSupportSupportE tierMeta score2.3/10

Ruffs build, stats and matchups

Most Ruffs owners buy the Take Cover gadget and the Air Superiority star power first. Ruffs has a 43.4% adjusted win rate and 0.5% pick rate over 2,260 sampled battles, E tier in Ranked, as of 13 October 2026.

TrophiesTitleColonel

PrestigePrestige titleTop Dog

The build owners run

Why, and what else
  • Star powerair superiority50.6% of owners
  • Gadgettake cover50.2% of owners
  • Gearshield35.3% of owners
  • Geardamage33.2% of owners

Combat stats

Power 1 values from the wiki, before gears and star powers. Health and damage double at Power 11; reload, range and speed do not change.

Health
3000
6,000 at Power 11
Damage per laser
600
1,200 at Power 11
Super damage
1000
2,000 at Power 11
Reload
1.4s
Fast
Range
9
Long
Speed
750
Normal
Hits to Super
9
from empty, all hits landing
Super charge
12.2%
per hit · 2 per attack
Hypercharge boost
Hypercharge35%
speed, damage and shield

Build & upgrades

What Ruffs's kit does, and what owners spend their coins on first.

What owners bought and how it has gone for them.How to read this

What owners bought is popularity — the game's API reports what a player has unlocked, never what they took into a match. How it has gone is the win rate among the players who made each choice, which covers the ability and the kind of player who picks it together. Neither is a recommendation from us: BrawlZone does not rank Ruffs's kit, and nothing here is an opinion about what you should buy.

Star powerStar power bought first

Building

Among owners who have only one so far. Win rates cover the choice and the chooser together.

  • air superiorityMost picked56.2% win rate62.2% of first buyers · 928 players
  • field promotion59.3% win rate37.8% of first buyers · 564 players

GadgetGadget bought first

Building

Among owners who have only one so far. Win rates cover the choice and the chooser together.

  • take coverMost picked72.6% win rate54.2% of first buyers · 969 players
  • air support65.1% win rate45.8% of first buyers · 820 players
Read from 3,281 first-buyers
Counted from tracked players who own exactly one of the pair: they chose it, and every battle they played on this brawler was played with it, so this measures a decision rather than ownership. It is not a controlled comparison. Which option a player bought is their own choice, so each win rate covers the ability and the kind of player who picks it together. Owning one option does not make two groups otherwise alike, and nothing here separates the two. Read it as how it has gone for the people who bought each one — not as what the ability will do to your win rate.

GearGears owners buy

Gears cost coins and you can only run two, so what owners have bought is a real preference.

  • shield42.0% of owners35.3%of picks
  • damage39.5% of owners33.2%of picks
  • vision13.6% of owners11.4%of picks
  • speed9.2% of owners7.8%of picks
  • gadget cooldown8.2% of owners6.9%of picks
  • health6.7% of owners5.6%of picks

Measured across 22,227 tracked players who own this brawler. “Of owners” is how many of them have that item; “of picks” is its share of every unlock of that kind, which is what makes the options comparable with each other. A player can own several gears, so the first column does not add up to 100% and the second does. Almost all of them own both star powers and both gadgets.

Star power

Star powers

2
  • air superiority

    Supply Drop now includes a bomb that adds 72% more damage to the drop and also allows it to destroy walls.

  • field promotion

    Friendly Brawlers have their maximum health increased by 40 every second they are in range of this ability while it's active.

Gadget

Gadgets

2
  • take cover16 seconds cooldown

    Ruffs throws down 3 sandbags as cover. Each one has 40% of Ruffs' max health. Cooldown: 16 seconds.

  • air support15 seconds cooldown

    Ruffs calls a barrage around the nearest opponent, dealing 1200 damage with each hit. Cooldown: 15 seconds.

Hypercharge

Hypercharge

Hypercharge

the goodest boy

Ruffs' Super deals 25% more damage and his power-up fully charges a Hypercharge.

Buffie

Buffies

Unreleased. Ruffs has no buffies yet.

Gear

Gears

6 equippable
  • speedGain 15% speed increase when moving in bushes.
  • healthRecover health 50% more effectively.
  • damageDeal 15% extra damage when your Brawler is below 50% Health.
  • visionReveal opponents for 2 seconds after dealing damage to them.
  • shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
  • gadget cooldownReduces Gadget cooldown by 15%.

Performance

Win rate

43.4%

2,260 battles

Players

Pick rate

0.5%

Last 7 days

Trophies

Avg trophies

947

Across tracked players

Avg rank

4.1

Across tracked players

Adjusted win rate

43.4%

−0.9 pts

31 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.

Where it performs

Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.

Matchups

Which brawlers ruffs beats, which ones win the matchup, and who to draft alongside.

Percentage points above or below this brawler’s own 53.8% win rate across 33,080 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.

How to counter Ruffs in Ranked, by rank →

Top players with ruffs

Skins

Which Ruffs skins players actually equip, from the sampled snapshot pool.

90.9% of sampled ruffs owners have a skin equipped. Shares are of players who own ruffs, from the rotating snapshot sample.

  • ruffesses ii33.5%7,402
  • teen ruffs23.0%5,075
  • marshal ruffs11.1%2,460
  • ruffsDefault9.1%2,008
  • seadog ruffs8.3%1,842
  • ronin ruffs6.6%1,450
  • sous chef ruffs5.1%1,135
  • ruffs chimmy2.7%590
  • true gold ruffs0.4%83
  • true silver ruffs0.2%50

Balance history

The last changes Supercell made to Ruffs. Cosmetic releases are left out.

7 recorded
  1. 2026-09-01NeutralEvery Brawler's movement speed was increased, increasing Ruffs' movement speed to 750 (from 720).
  2. 2026-09-01NerfThe number of hits necessary to charge Ruffs' Super was increased to 9 hits (from 7).
  3. 2026-06-30NeutralFixed an issue with the value of Ruffs’ Air Superiority Star Power description.
  4. 2026-06-30NerfRuffs' The Goodest Boy Hypercharge multiplier was decreased to 35% (from 40%).
  5. 2026-02-25BuffRuffs' Field Promotion Star Power healing was increased to 40 (from 30) per second.
  6. 2026-02-25BuffRuffs' Take Cover Gadget now has 40% of his maximum health per sandbag (from 35%).
  7. 2025-12-16BuffRuffs' health was increased to 3000 (from 2800).

Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.

Ruffs FAQ

Is Ruffs good in Brawl Stars?
Ruffs has a 43.4% adjusted win rate and a 0.5% pick rate over 2,260 sampled decided battles, which puts it in E tier.
What is the best mode for Ruffs?
Ruffs performs best in Siege, with a 81.6% raw win rate over 114 sampled battles there.
What is the best map for Ruffs?
Tasty Berry (Bounty) is where Ruffs has the strongest sampled record, at 100.0% over 39 battles.
What counters Ruffs?
Sprout, Bo, Pierce pull Ruffs furthest below its own 53.8% average in sampled team battles.
Who is Ruffs in Brawl Stars?
Ruffs is a loyal, highly disciplined space colonel who runs a tight ship and does everything by the book. But deep down, he just wants to be a good boy!
What star powers and gadgets does Ruffs have?
Ruffs has Air Superiority and Field Promotion as star powers and Take Cover and Air Support as gadgets.