
spike
Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody could begin to guess the depths of his trauma
Combat stats
Base values at Power 11, before gears and star powers.
- Health
3000- Damage per spike
540- Super damage per second
400- Reload
2s- Slow
- Range
7.67- Long
- Speed
720- Normal
Build & upgrades
What Spike's kit does, and what owners spend their coins on first.
Star power bought first
BuildingAmong owners who have only one so far.
curveballMost picked44.9%70.8% picked
fertilizetoo few battles29.2% picked
Gadget bought first
BuildingAmong owners who have only one so far.
life plantMost picked54.0%51.1% picked
popping pincushion56.8%48.9% picked
Read from 513 first-buyers
Gears owners buy
Gears cost coins and you can only run two, so what owners have bought is a real preference.
shield1,546 unlocks34.3%
damage1,359 unlocks30.1%
health472 unlocks10.5%
vision440 unlocks9.8%
speed380 unlocks8.4%
gadget cooldown313 unlocks6.9%
Measured across 2,681 tracked players who own this brawler. Almost all of them own both star powers and both gadgets.

Star powers
2
fertilize
Super heals for 75% of damage dealt.

curveball
Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets.

Gadgets
2
popping pincushion
Spike aims and fires a wave of needles that deal 1000 damage. Cooldown: 17 seconds.

life plant
Spike throws a large cactus with 3500 health to give cover to teammates. If destroyed, the cactus bursts, and all nearby teammates recover 1800 health. Cooldown: 20 seconds.
Hypercharge
blooming season
Stick Around has 20% larger area.
Buffies
popping pincushionGadget
Targets that are hit with 2 needles become rooted for 1 seconds.
life plantGadget
When destroyed, the plant also deals 1200 area damage that pushes enemies back.
fertilizeStar power
Super projectile speed is 30% faster.
curveballStar power
Curving spikes have extended range.
blooming seasonHypercharge
Main attack needle grenades detonate twice!

Gears
7 equippable
speedGain 15% speed increase when moving in bushes.
healthRecover health 50% more effectively.
damageDeal 15% extra damage when your Brawler is below 50% Health.
visionReveal opponents for 2 seconds after dealing damage to them.
shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
sticky spikes
gadget cooldownReduces Gadget cooldown by 15%.
Performance
Win rate
45.9%
514 battles
Pick rate
0.8%
Last 7 days
Avg trophies
1,361
Across tracked players
Avg rank
4.8
Across tracked players
Adjusted win rate
45.9%
−11.7 pts
9 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.
Where it performs
Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.
Best modes
Best maps
- Pinhole PuntBrawl Ball · 121 battles · 76.0% raw56.7%
- Rice FieldDuo Showdown · 147 battles · 70.1% raw55.6%
- UndermineGem Grab · 32 battles · 71.9% raw55.4%
- Spiraling OutBrawl Ball · 26 battles · 69.2% raw54.8%
- Slippery roadWipeout · 68 battles · 79.4% raw54.2%
- No SurrenderDuels · 15 battles · 80.0% raw53.5%
Matchups
Which brawlers spike beats, which ones win the matchup, and who to draft alongside.
Strong against
Opponents spike beats more often than its own average
Weak against
Opponents that pull spike below its own average
Best team-mates
Allies spike wins more alongside
Percentage points above or below this brawler’s own 61.7% win rate across 1,703 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.
Top players with spike
Balance history
The last changes Supercell made to Spike. Cosmetic releases are left out.
- 2026-06-30NerfSpike's Super charge rate was decreased to 94 (from 106).
- 2026-06-30BuffSpike's Fertilize Star Power healing was increased to 75% (from 50%).
- 2026-06-30BuffSpike's main attack damage was increased to 540 (fron 490).
- 2026-03-31NerfThe number of hits necessary to charge Spike's Super was increased to 8 hits (from 7).
- 2026-03-31NerfSpike's main attack damage was decreased to 490 (from 540).
- 2026-02-25NerfSpike's Popping Pincushion Gadget now deals less damage to targets that are closer to him.
- 2026-02-25NerfSpike's Blooming Season Hypercharge multiplier was decreased to 30% (from 35%).
- 2026-02-25NerfSpike's Life Plant Gadget cooldown was increased to 20 seconds (from 18).
Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.
Spike FAQ
- Is Spike good in Brawl Stars?
- Spike has a 45.9% adjusted win rate and a 0.8% pick rate over 514 sampled decided battles, which puts it in D tier.
- What is the best mode for Spike?
- Spike performs best in Duels, with a 76.7% raw win rate over 43 sampled battles there.
- What is the best map for Spike?
- Pinhole Punt (Brawl Ball) is where Spike has the strongest sampled record, at 76.0% over 121 battles.
- What counters Spike?
- Sandy, Ash, Nori pull Spike furthest below its own 61.7% average in sampled team battles.
- What star powers and gadgets does Spike have?
- Spike has Fertilize and Curveball as star powers and Popping Pincushion and Life Plant as gadgets.