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Spike
LegendaryDamage DealerDamage DealerD tierMeta score3.3/10

spike

Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody could begin to guess the depths of his trauma

Combat stats

Base values at Power 11, before gears and star powers.

Health
3000
Damage per spike
540
Super damage per second
400
Reload
2s
Slow
Range
7.67
Long
Speed
720
Normal

Build & upgrades

What Spike's kit does, and what owners spend their coins on first.

Star powerStar power bought first

Building

Among owners who have only one so far.

  • curveballMost picked44.9%70.8% picked
  • fertilizetoo few battles29.2% picked

GadgetGadget bought first

Building

Among owners who have only one so far.

  • life plantMost picked54.0%51.1% picked
  • popping pincushion56.8%48.9% picked
Read from 513 first-buyers
Counted from tracked players who own exactly one of the pair: they chose it, and every battle they played on this brawler was played with it. Both sides are equally invested in the brawler, so the gap between the two win rates is the ability rather than the player — read them against each other rather than as absolutes.

GearGears owners buy

Gears cost coins and you can only run two, so what owners have bought is a real preference.

  • shield1,546 unlocks34.3%
  • damage1,359 unlocks30.1%
  • health472 unlocks10.5%
  • vision440 unlocks9.8%
  • speed380 unlocks8.4%
  • gadget cooldown313 unlocks6.9%

Measured across 2,681 tracked players who own this brawler. Almost all of them own both star powers and both gadgets.

Star power

Star powers

2
  • fertilize

    Super heals for 75% of damage dealt.

  • curveball

    Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets.

Gadget

Gadgets

2
  • popping pincushion

    Spike aims and fires a wave of needles that deal 1000 damage. Cooldown: 17 seconds.

  • life plant

    Spike throws a large cactus with 3500 health to give cover to teammates. If destroyed, the cactus bursts, and all nearby teammates recover 1800 health. Cooldown: 20 seconds.

Hypercharge

Hypercharge

Hypercharge

blooming season

Stick Around has 20% larger area.

Buffie

Buffies

  • popping pincushionGadget

    Targets that are hit with 2 needles become rooted for 1 seconds.

  • life plantGadget

    When destroyed, the plant also deals 1200 area damage that pushes enemies back.

  • fertilizeStar power

    Super projectile speed is 30% faster.

  • curveballStar power

    Curving spikes have extended range.

  • blooming seasonHypercharge

    Main attack needle grenades detonate twice!

Gear

Gears

7 equippable
  • speedGain 15% speed increase when moving in bushes.
  • healthRecover health 50% more effectively.
  • damageDeal 15% extra damage when your Brawler is below 50% Health.
  • visionReveal opponents for 2 seconds after dealing damage to them.
  • shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
  • sticky spikes
  • gadget cooldownReduces Gadget cooldown by 15%.

Performance

Win rate

45.9%

514 battles

Players

Pick rate

0.8%

Last 7 days

Trophies

Avg trophies

1,361

Across tracked players

Avg rank

4.8

Across tracked players

Adjusted win rate

45.9%

11.7 pts

9 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.

Where it performs

Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.

Matchups

Which brawlers spike beats, which ones win the matchup, and who to draft alongside.

Percentage points above or below this brawler’s own 61.7% win rate across 1,703 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.

Top players with spike

Balance history

The last changes Supercell made to Spike. Cosmetic releases are left out.

89 recorded
  1. 2026-06-30NerfSpike's Super charge rate was decreased to 94 (from 106).
  2. 2026-06-30BuffSpike's Fertilize Star Power healing was increased to 75% (from 50%).
  3. 2026-06-30BuffSpike's main attack damage was increased to 540 (fron 490).
  4. 2026-03-31NerfThe number of hits necessary to charge Spike's Super was increased to 8 hits (from 7).
  5. 2026-03-31NerfSpike's main attack damage was decreased to 490 (from 540).
  6. 2026-02-25NerfSpike's Popping Pincushion Gadget now deals less damage to targets that are closer to him.
  7. 2026-02-25NerfSpike's Blooming Season Hypercharge multiplier was decreased to 30% (from 35%).
  8. 2026-02-25NerfSpike's Life Plant Gadget cooldown was increased to 20 seconds (from 18).

Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.

Spike FAQ

Is Spike good in Brawl Stars?
Spike has a 45.9% adjusted win rate and a 0.8% pick rate over 514 sampled decided battles, which puts it in D tier.
What is the best mode for Spike?
Spike performs best in Duels, with a 76.7% raw win rate over 43 sampled battles there.
What is the best map for Spike?
Pinhole Punt (Brawl Ball) is where Spike has the strongest sampled record, at 76.0% over 121 battles.
What counters Spike?
Sandy, Ash, Nori pull Spike furthest below its own 61.7% average in sampled team battles.
What star powers and gadgets does Spike have?
Spike has Fertilize and Curveball as star powers and Popping Pincushion and Life Plant as gadgets.