
Spike build, stats and matchups
Most Spike owners buy the Popping Pincushion gadget and the Curveball star power first. Spike has a 50.0% adjusted win rate and 1.0% pick rate over 6,306 sampled battles, B tier in Ranked, as of 13 October 2026.
TitleOne of a Kind
Prestige titleSpeechless
The build owners run
Why, and what else
Star powercurveball50.6% of owners
Gadgetpopping pincushion50.1% of owners
Gearshield35.6% of owners
Geardamage31.6% of owners
Combat stats
Power 1 values from the wiki, before gears and star powers. Health and damage double at Power 11; reload, range and speed do not change.
- Health
3000- 6,000 at Power 11
- Damage per spike
540- 1,080 at Power 11
- Super damage per second
400- 800 at Power 11
- Reload
2s- Slow
- Range
7.67- Long
- Speed
750- Normal
- Hits to Super
- 8
- from empty, all hits landing
- Super charge
- 12.975%
- per hit · 6 per attack
- Hypercharge boost
30%- speed, damage and shield
Build & upgrades
What Spike's kit does, and what owners spend their coins on first.
What owners bought and how it has gone for them.How to read this
What owners bought is popularity — the game's API reports what a player has unlocked, never what they took into a match. How it has gone is the win rate among the players who made each choice, which covers the ability and the kind of player who picks it together. Neither is a recommendation from us: BrawlZone does not rank Spike's kit, and nothing here is an opinion about what you should buy.
Star power bought first
BuildingAmong owners who have only one so far. Win rates cover the choice and the chooser together.
curveballMost picked36.3% win rate74.8% of first buyers · 806 players
fertilize59.1% win rate25.2% of first buyers · 272 players
Gadget bought first
BuildingAmong owners who have only one so far. Win rates cover the choice and the chooser together.
popping pincushionMost picked59.1% win rate51.8% of first buyers · 775 players
life plant64.5% win rate48.2% of first buyers · 720 players
Read from 2,573 first-buyers
Gears owners buy
Gears cost coins and you can only run two, so what owners have bought is a real preference.
shield63.0% of owners35.6%of picks
damage55.9% of owners31.6%of picks
vision16.1% of owners9.1%of picks
health14.6% of owners8.2%of picks
speed14.5% of owners8.2%of picks
gadget cooldown12.8% of owners7.2%of picks
Measured across 23,104 tracked players who own this brawler. “Of owners” is how many of them have that item; “of picks” is its share of every unlock of that kind, which is what makes the options comparable with each other. A player can own several gears, so the first column does not add up to 100% and the second does. Almost all of them own both star powers and both gadgets.

Star powers
2
fertilize
Super heals for 75% of damage dealt.

curveball
Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets.

Gadgets
2
popping pincushion17 seconds cooldown
Spike aims and fires a wave of needles that deal 1000 damage. Cooldown: 17 seconds.

life plant20 seconds cooldown
Spike throws a large cactus with 3500 health to give cover to teammates. If destroyed, the cactus bursts, and all nearby teammates recover 1800 health. Cooldown: 20 seconds.
Hypercharge
blooming season
Stick Around has 20% larger area.
Buffies
popping pincushionGadget
Targets that are hit with 2 needles become rooted for 1 seconds.
life plantGadget
When destroyed, the plant also deals 1200 area damage that pushes enemies back.
fertilizeStar power
Super projectile speed is 30% faster.
curveballStar power
Curving spikes have extended range.
blooming seasonHypercharge
Main attack needle grenades detonate twice!

Gears
7 equippable
speedGain 15% speed increase when moving in bushes.
healthRecover health 50% more effectively.
damageDeal 15% extra damage when your Brawler is below 50% Health.
visionReveal opponents for 2 seconds after dealing damage to them.
shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
sticky spikes
gadget cooldownReduces Gadget cooldown by 15%.
Performance
Win rate
50.0%
6,306 battles
Pick rate
1.0%
Last 7 days
Avg trophies
1,221
Across tracked players
Avg rank
4.8
Across tracked players
Adjusted win rate
50.0%
+1.8 pts
31 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.
Where it performs
Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.
Best modes
Best maps
- MEGA BOSS DUO (20 player)Last Stand · 178 battles · 32.6% raw56.4%
- Insane StreamerBrawl Ball · 161 battles · 94.4% raw55.4%
- Siberian Stand OffBrawl Ball · 158 battles · 92.4% raw54.6%
- KroketSolo Showdown · 87 battles · 65.5% raw54.5%
- Hard Rock MineGem Grab · 410 battles · 59.3% raw54.3%
- Triple ThreatSiege · 47 battles · 70.2% raw54.1%
Matchups
Which brawlers spike beats, which ones win the matchup, and who to draft alongside.
Strong against
Opponents spike beats more often than its own average
Weak against
Opponents that pull spike below its own average
Best team-mates
Allies spike wins more alongside
Percentage points above or below this brawler’s own 48.2% win rate across 116,373 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.
Top players with spike
Skins
Which Spike skins players actually equip, from the sampled snapshot pool.
93.8% of sampled spike owners have a skin equipped. Shares are of players who own spike, from the rotating snapshot sample.
toon spike17.4%4,001
poop spike13.2%3,036
sakura spike12.0%2,754
dark lord spike11.2%2,574
pyro spike8.5%1,949
logmas spike7.1%1,633
spikeDefault6.2%1,423
carreta spike6.0%1,380
robo spike5.5%1,263
starr patrol spike5.4%1,249
mask spike2.8%639
starr guardian spike1.7%396
3 rarer skins not shown.
Balance history
The last changes Supercell made to Spike. Cosmetic releases are left out.
- 2026-09-01NeutralEvery Brawler's movement speed was increased, increasing Spike's movement speed to 750 (from 720).
- 2026-06-30NerfSpike's Super charge rate was decreased to 94 (from 106).
- 2026-06-30BuffSpike's Fertilize Star Power healing was increased to 75% (from 50%).
- 2026-06-30BuffSpike's main attack damage was increased to 540 (fron 490).
- 2026-03-31NerfThe number of hits necessary to charge Spike's Super was increased to 8 hits (from 7).
- 2026-03-31NerfSpike's main attack damage was decreased to 490 (from 540).
- 2026-02-25NerfSpike's Popping Pincushion Gadget now deals less damage to targets that are closer to him.
- 2026-02-25NerfSpike's Blooming Season Hypercharge multiplier was decreased to 30% (from 35%).
Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.
Spike FAQ
- Is Spike good in Brawl Stars?
- Spike has a 50.0% adjusted win rate and a 1.0% pick rate over 6,306 sampled decided battles, which puts it in B tier.
- What is the best mode for Spike?
- Spike performs best in Last Stand, with a 32.6% raw win rate over 178 sampled battles there.
- What is the best map for Spike?
- MEGA BOSS DUO (20 player) (Last Stand) is where Spike has the strongest sampled record, at 32.6% over 178 battles.
- What counters Spike?
- Grom, Chuck, Jae-Yong pull Spike furthest below its own 48.2% average in sampled team battles.
- Who is Spike in Brawl Stars?
- Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody could begin to guess the depths of his trauma
- What star powers and gadgets does Spike have?
- Spike has Fertilize and Curveball as star powers and Popping Pincushion and Life Plant as gadgets.