
Dynamike build, stats and matchups
Most Dynamike owners buy the Satchel Charge gadget and the Dyna-Jump star power first. Dynamike has a 47.8% adjusted win rate and 0.7% pick rate over 2,703 sampled battles, E tier in Ranked, as of 13 October 2026.
TitleBirdie, birdie, birdie!
Prestige titleBOOMBASTIC
The build owners run
Why, and what else
Star powerdyna-jump50.3% of owners
Gadgetsatchel charge50.8% of owners
Gearshield32.0% of owners
Geardamage29.0% of owners
Combat stats
Power 1 values from the wiki, before gears and star powers. Health and damage double at Power 11; reload, range and speed do not change.
- Health
3000- 6,000 at Power 11
- Damage per dynamite
800- 1,600 at Power 11
- Super damage
2200- 4,400 at Power 11
- Reload
1.4s- Fast
- Range
7.33- Long
- Speed
800- Fast
- Hits to Super
- 4
- from empty, all hits landing
- Super charge
- 25%
- per hit · 2 per attack
- Hypercharge boost
30%- speed, damage and shield
Build & upgrades
What Dynamike's kit does, and what owners spend their coins on first.
What owners bought and how it has gone for them.How to read this
What owners bought is popularity — the game's API reports what a player has unlocked, never what they took into a match. How it has gone is the win rate among the players who made each choice, which covers the ability and the kind of player who picks it together. Neither is a recommendation from us: BrawlZone does not rank Dynamike's kit, and nothing here is an opinion about what you should buy.
Star power bought first
BuildingAmong owners who have only one so far. Win rates cover the choice and the chooser together.
dyna-jumpMost picked61.6% win rate68.4% of first buyers · 439 players
demolition60.2% win rate31.6% of first buyers · 203 players
Gadget bought first
BuildingAmong owners who have only one so far. Win rates cover the choice and the chooser together.
satchel chargeMost picked51.5% win rate80.1% of first buyers · 888 players
fidget spinner67.2% win rate19.9% of first buyers · 220 players
Read from 1,750 first-buyers
Gears owners buy
Gears cost coins and you can only run two, so what owners have bought is a real preference.
shield52.3% of owners32.0%of picks
damage47.3% of owners29.0%of picks
gadget cooldown30.7% of owners18.8%of picks
speed13.3% of owners8.1%of picks
health12.6% of owners7.7%of picks
vision7.2% of owners4.4%of picks
Measured across 23,891 tracked players who own this brawler. “Of owners” is how many of them have that item; “of picks” is its share of every unlock of that kind, which is what makes the options comparable with each other. A player can own several gears, so the first column does not add up to 100% and the second does. Almost all of them own both star powers and both gadgets.

Star powers
2
dyna-jump
Dynamike can ride the blast wave of his explosives to jump over obstacles!

demolition
Adds +1600 damage to Mike's Super.

Gadgets
2
fidget spinner12 seconds cooldown
Dynamike spins furiously with 20% increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2800 damage to enemies. Cooldown: 12 seconds.

satchel charge23 seconds cooldown
Once activated, the next main attack also stuns enemies for 1.5 seconds. Cooldown: 23 seconds.
Hypercharge
boomer
Super bomb spawns smaller bombs.
Buffies
Unreleased. Dynamike has no buffies yet.

Gears
6 equippable
speedGain 15% speed increase when moving in bushes.
healthRecover health 50% more effectively.
damageDeal 15% extra damage when your Brawler is below 50% Health.
visionReveal opponents for 2 seconds after dealing damage to them.
shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
gadget cooldownReduces Gadget cooldown by 15%.
Performance
Win rate
47.8%
2,703 battles
Pick rate
0.7%
Last 7 days
Avg trophies
1,162
Across tracked players
Avg rank
4.7
Across tracked players
Adjusted win rate
47.8%
+5.6 pts
31 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.
Where it performs
Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.
Best modes
Best maps
- BrawlerverseKnockout · 179 battles · 85.5% raw57.6%
- Island Of FinalityWipeout · 44 battles · 84.1% raw56.3%
- ArabesqueBrawl Ball · 27 battles · 81.5% raw53.5%
- Hot PotatoHeist · 307 battles · 58.3% raw53.3%
- Stockpile StadiumBrawl Ball · 192 battles · 85.9% raw52.8%
- Cavern ChurnDuo Showdown · 279 battles · 66.7% raw52.8%
Matchups
Which brawlers dynamike beats, which ones win the matchup, and who to draft alongside.
Strong against
Opponents dynamike beats more often than its own average
Weak against
Opponents that pull dynamike below its own average
Best team-mates
Allies dynamike wins more alongside
Percentage points above or below this brawler’s own 42.5% win rate across 108,545 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.
Top players with dynamike
Skins
Which Dynamike skins players actually equip, from the sampled snapshot pool.
96.0% of sampled dynamike owners have a skin equipped. Shares are of players who own dynamike, from the rotating snapshot sample.
moldy mike12.0%2,840
spicy mike11.1%2,644
robo mike10.9%2,588
tengu mike9.4%2,241
dynasty mike6.8%1,623
ghoulish dynamike5.6%1,320
psg mike4.7%1,122
santa mike4.5%1,068
romantic dynamike4.3%1,032
dynamikeDefault4.0%956
decaying dynamike3.3%776
coach mike2.9%682
20 rarer skins not shown.
Balance history
The last changes Supercell made to Dynamike. Cosmetic releases are left out.
- 2026-09-01NeutralEvery Brawler's movement speed was increased, increasing Dynamike's movement speed to 800 (from 770).
- 2026-09-01BuffDynamike's Fidget Spinner Gadget damage was increased to 2240 (from 1920) per dynamite.
- 2026-06-30BuffDynamike's Fidget Spinner Gadget speed boost was increased to 20% (from 150 points).
- 2026-06-30BuffDynamike's reload time was decreased to 1.4 seconds (from 1.6).
- 2025-12-16BuffDynamike's health was increased to 3000 (from 2800).
- 2025-10-28NerfAll Hypercharges now give a 5% damage boost, decreasing Dynamike's Boomer Hypercharge damage boost from 25%.
- 2025-10-28NerfAll Hypercharges now give a 20% speed boost, decreasing Dynamike's Boomer Hypercharge speed boost from 25%.
Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.
Dynamike FAQ
- Is Dynamike good in Brawl Stars?
- Dynamike has a 47.8% adjusted win rate and a 0.7% pick rate over 2,703 sampled decided battles, which puts it in E tier.
- What is the best mode for Dynamike?
- Dynamike performs best in Heist, with a 57.6% raw win rate over 899 sampled battles there.
- What is the best map for Dynamike?
- Brawlerverse (Knockout) is where Dynamike has the strongest sampled record, at 85.5% over 179 battles.
- What counters Dynamike?
- Bolt, Mortis, Kaze pull Dynamike furthest below its own 42.5% average in sampled team battles.
- Who is Dynamike in Brawl Stars?
- Dynamike is an old miner and prospector who's become obsessed with explosions. Nothing makes him happier than a big boom!
- What star powers and gadgets does Dynamike have?
- Dynamike has Dyna-Jump and Demolition as star powers and Fidget Spinner and Satchel Charge as gadgets.