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Dynamike
Super RareArtilleryArtilleryE tierMeta score2.9/10

Dynamike build, stats and matchups

Most Dynamike owners buy the Satchel Charge gadget and the Dyna-Jump star power first. Dynamike has a 47.8% adjusted win rate and 0.7% pick rate over 2,703 sampled battles, E tier in Ranked, as of 13 October 2026.

TrophiesTitleBirdie, birdie, birdie!

PrestigePrestige titleBOOMBASTIC

The build owners run

Why, and what else
  • Star powerdyna-jump50.3% of owners
  • Gadgetsatchel charge50.8% of owners
  • Gearshield32.0% of owners
  • Geardamage29.0% of owners

Combat stats

Power 1 values from the wiki, before gears and star powers. Health and damage double at Power 11; reload, range and speed do not change.

Health
3000
6,000 at Power 11
Damage per dynamite
800
1,600 at Power 11
Super damage
2200
4,400 at Power 11
Reload
1.4s
Fast
Range
7.33
Long
Speed
800
Fast
Hits to Super
4
from empty, all hits landing
Super charge
25%
per hit · 2 per attack
Hypercharge boost
Hypercharge30%
speed, damage and shield

Build & upgrades

What Dynamike's kit does, and what owners spend their coins on first.

What owners bought and how it has gone for them.How to read this

What owners bought is popularity — the game's API reports what a player has unlocked, never what they took into a match. How it has gone is the win rate among the players who made each choice, which covers the ability and the kind of player who picks it together. Neither is a recommendation from us: BrawlZone does not rank Dynamike's kit, and nothing here is an opinion about what you should buy.

Star powerStar power bought first

Building

Among owners who have only one so far. Win rates cover the choice and the chooser together.

  • dyna-jumpMost picked61.6% win rate68.4% of first buyers · 439 players
  • demolition60.2% win rate31.6% of first buyers · 203 players

GadgetGadget bought first

Building

Among owners who have only one so far. Win rates cover the choice and the chooser together.

  • satchel chargeMost picked51.5% win rate80.1% of first buyers · 888 players
  • fidget spinner67.2% win rate19.9% of first buyers · 220 players
Read from 1,750 first-buyers
Counted from tracked players who own exactly one of the pair: they chose it, and every battle they played on this brawler was played with it, so this measures a decision rather than ownership. It is not a controlled comparison. Which option a player bought is their own choice, so each win rate covers the ability and the kind of player who picks it together. Owning one option does not make two groups otherwise alike, and nothing here separates the two. Read it as how it has gone for the people who bought each one — not as what the ability will do to your win rate.

GearGears owners buy

Gears cost coins and you can only run two, so what owners have bought is a real preference.

  • shield52.3% of owners32.0%of picks
  • damage47.3% of owners29.0%of picks
  • gadget cooldown30.7% of owners18.8%of picks
  • speed13.3% of owners8.1%of picks
  • health12.6% of owners7.7%of picks
  • vision7.2% of owners4.4%of picks

Measured across 23,891 tracked players who own this brawler. “Of owners” is how many of them have that item; “of picks” is its share of every unlock of that kind, which is what makes the options comparable with each other. A player can own several gears, so the first column does not add up to 100% and the second does. Almost all of them own both star powers and both gadgets.

Star power

Star powers

2
  • dyna-jump

    Dynamike can ride the blast wave of his explosives to jump over obstacles!

  • demolition

    Adds +1600 damage to Mike's Super.

Gadget

Gadgets

2
  • fidget spinner12 seconds cooldown

    Dynamike spins furiously with 20% increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2800 damage to enemies. Cooldown: 12 seconds.

  • satchel charge23 seconds cooldown

    Once activated, the next main attack also stuns enemies for 1.5 seconds. Cooldown: 23 seconds.

Hypercharge

Hypercharge

Hypercharge

boomer

Super bomb spawns smaller bombs.

Buffie

Buffies

Unreleased. Dynamike has no buffies yet.

Gear

Gears

6 equippable
  • speedGain 15% speed increase when moving in bushes.
  • healthRecover health 50% more effectively.
  • damageDeal 15% extra damage when your Brawler is below 50% Health.
  • visionReveal opponents for 2 seconds after dealing damage to them.
  • shieldGain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health.
  • gadget cooldownReduces Gadget cooldown by 15%.

Performance

Win rate

47.8%

2,703 battles

Players

Pick rate

0.7%

Last 7 days

Trophies

Avg trophies

1,162

Across tracked players

Avg rank

4.7

Across tracked players

Adjusted win rate

47.8%

+5.6 pts

31 daily snapshots. Adjusted against the sample average, so a shift here is the brawler moving rather than the cohort.

Where it performs

Each mode and map is scored against its own average, so a showdown record and a gem grab one can be read in the same list.

Best maps

Matchups

Which brawlers dynamike beats, which ones win the matchup, and who to draft alongside.

Percentage points above or below this brawler’s own 42.5% win rate across 108,545 sampled team battles. Counted once per battle from one player’s side, and kept out of the win-rate and pick-rate numbers above. Those would be skewed by counting every participant.

How to counter Dynamike in Ranked, by rank →

Top players with dynamike

Skins

Which Dynamike skins players actually equip, from the sampled snapshot pool.

96.0% of sampled dynamike owners have a skin equipped. Shares are of players who own dynamike, from the rotating snapshot sample.

  • moldy mike12.0%2,840
  • spicy mike11.1%2,644
  • robo mike10.9%2,588
  • tengu mike9.4%2,241
  • dynasty mike6.8%1,623
  • ghoulish dynamike5.6%1,320
  • psg mike4.7%1,122
  • santa mike4.5%1,068
  • romantic dynamike4.3%1,032
  • dynamikeDefault4.0%956
  • decaying dynamike3.3%776
  • coach mike2.9%682

20 rarer skins not shown.

Balance history

The last changes Supercell made to Dynamike. Cosmetic releases are left out.

7 recorded
  1. 2026-09-01NeutralEvery Brawler's movement speed was increased, increasing Dynamike's movement speed to 800 (from 770).
  2. 2026-09-01BuffDynamike's Fidget Spinner Gadget damage was increased to 2240 (from 1920) per dynamite.
  3. 2026-06-30BuffDynamike's Fidget Spinner Gadget speed boost was increased to 20% (from 150 points).
  4. 2026-06-30BuffDynamike's reload time was decreased to 1.4 seconds (from 1.6).
  5. 2025-12-16BuffDynamike's health was increased to 3000 (from 2800).
  6. 2025-10-28NerfAll Hypercharges now give a 5% damage boost, decreasing Dynamike's Boomer Hypercharge damage boost from 25%.
  7. 2025-10-28NerfAll Hypercharges now give a 20% speed boost, decreasing Dynamike's Boomer Hypercharge speed boost from 25%.

Combat stats, ability and gear descriptions, hypercharge and buffie effects, and balance history from the Brawl Stars Wiki, CC-BY-SA. Win rates, pick rates and matchups are our own.

Dynamike FAQ

Is Dynamike good in Brawl Stars?
Dynamike has a 47.8% adjusted win rate and a 0.7% pick rate over 2,703 sampled decided battles, which puts it in E tier.
What is the best mode for Dynamike?
Dynamike performs best in Heist, with a 57.6% raw win rate over 899 sampled battles there.
What is the best map for Dynamike?
Brawlerverse (Knockout) is where Dynamike has the strongest sampled record, at 85.5% over 179 battles.
What counters Dynamike?
Bolt, Mortis, Kaze pull Dynamike furthest below its own 42.5% average in sampled team battles.
Who is Dynamike in Brawl Stars?
Dynamike is an old miner and prospector who's become obsessed with explosions. Nothing makes him happier than a big boom!
What star powers and gadgets does Dynamike have?
Dynamike has Dyna-Jump and Demolition as star powers and Fidget Spinner and Satchel Charge as gadgets.