21 September 2026

What we found today

Things the sampled battles say that a ranked table does not. Every one is the largest gap of its kind in the data that day — not an opinion, and not a list sorted by the obvious column.

Juju

The secret pick

Almost nobody picks Juju. It is winning anyway.

56.2% adjusted win rate on just 0.2% of picks — one of the strongest records on the roster, from a brawler most drafts never consider.

From 406 sampled battles.

See the full record

56.2%

adjusted win rate

Pierce

The meta trap

Pierce is everywhere, and losing.

Picked in 3.4% of sampled battles and returning 46.4% adjusted — below the average of the very players picking it.

From 6,113 sampled battles.

See why it underperforms

3.4%

of all picks

Meeple
Shelly

The giant killer

Meeple owns Shelly.

87.9% against Shelly specifically, +29.1 pts above Meeple's own record. The most lopsided matchup in the sample.

From 330 sampled battles.

See every matchup

+29.1 pts

vs its usual form

Mandy
8-Bit

The secret duo

Mandy and 8-Bit belong together.

Teamed up, Mandy wins 80.6% — +18.8 pts better than it does otherwise. Neither is picked for the other.

From 841 sampled battles.

See who else pairs well

+18.8 pts

when paired

Nori

The map surprise

Nori is a different brawler on Bridge Too Far.

64.4% here against 48.1% across every other map — the widest gap between a brawler and one piece of terrain.

From 953 sampled battles.

See the map

+16.3 pts

on Bridge Too Far

Dynamike

The overnight rise

Dynamike moved more than anything else since yesterday.

Meta score 4.6 to 5.1 in a single day, on enough battles for the move to be real rather than noise.

From 1,084 sampled battles.

See what changed

+0.5

meta score, 1 day

How these are chosen. Each card is the argmax of a stated quantity over a stated population — the highest win rate among brawlers under 1% usage, the widest gap between a brawler and one map, and so on. The same data always produces the same set, so nothing here is written by a model or picked by hand. Win rates are adjusted against the sample average, so a week where the sampled players are stronger does not make every brawler look buffed.

Every day is kept at its own address — browse the archive or subscribe by RSS. These findings cannot be recomputed later, so the archive starts from the day it was built rather than reaching backwards.