How these are chosen. Each card is the argmax of a stated quantity over a stated population — the highest win rate among brawlers under 1% usage, the widest gap between a brawler and one map, and so on. The same data always produces the same set, so nothing here is written by a model or picked by hand. Win rates are adjusted against the sample average, so a week where the sampled players are stronger does not make every brawler look buffed.
Every day is kept at its own address — browse the archive or subscribe by RSS. These findings cannot be recomputed later, so the archive starts from the day it was built rather than reaching backwards.