Tax Evasion
The brawlers with the best records on Tax Evasion, a Hot Zone map. Ranked from battles sampled off the global leaderboard pool, scored against the sample-wide average rather than the map’s own. So a pick has to beat the field, not just the lobby.
Map by Zappy Hype
Best brawlers in Hot Zone
Tax Evasion has too few sampled battles to rank on its own yet, so these are Hot Zone picks across every map in the mode.
- 1
doug33 decided battles · 75.8% raw56.7%1.2% picked - 2
bibi53 decided battles · 71.7% raw56.6%2.0% picked - 3
emz110 decided battles · 68.2% raw56.4%4.1% picked - 4
poco14 decided battles · 85.7% raw55.9%0.5% picked - 5
griff147 decided battles · 66.7% raw55.8%5.5% picked - 6
stu96 decided battles · 67.7% raw55.8%3.6% picked - 7
edgar82 decided battles · 67.1% raw55.1%3.1% picked - 8
barley33 decided battles · 69.7% raw54.3%1.2% picked - 9
surge101 decided battles · 64.4% raw53.7%3.8% picked - 10
bo111 decided battles · 64.0% raw53.5%4.1% picked
Layout
How the map is built, and what that rewards.
Tax Evasion is a community map for the Hot Zone event.
The map has two zones that are difficult to access due to walls in their way. There are also indestructible walls. Both of these walls prevent a direct path to the zone. One can transit through the middle, but there is poison gas and the route is likely subject to heavy opponent fire. There are also bushes leading up to the zones. The map is diagonally symmetric.
Layout description from the Brawl Stars Wiki, CC-BY-SA. The rankings above are our own.
Tax Evasion FAQ
- What are the best brawlers on Tax Evasion?
- Tax Evasion has not been sampled enough yet to rank brawlers on the map itself. The strongest brawlers in Hot Zone overall are the best available answer until it fills in.
- What game mode is Tax Evasion?
- Tax Evasion is a Hot Zone map in Brawl Stars, set in the Hub environment.
- How is Tax Evasion laid out?
- The map has two zones that are difficult to access due to walls in their way. There are also indestructible walls. Both of these walls prevent a direct path to the zone. One can transit through the middle, but there is poison gas and the route is likely subject to heavy opponent fire. There are also bushes leading up to the zones. The map is diagonally symmetric.