Weighted toward Ranked, the only mode where matchmaking pairs comparable opponents, so the score reflects how the account plays rather than how much has been poured into it. Progression is capped at 15% for that reason.
Ranking
Where the game puts them
Pro
Current, season best and all-time best
11,284 elo now
best 13,418
Ranked standing
Top 0.2%
Of 9,883 ranked players
Trophy standing
Top 52%
Of 11,304 tracked players
Ranking
Where the game puts them
Pro
Current, season best and all-time best
11,284 elo now
best 13,418
Ranked standing
Top 0.2%
Of 9,883 ranked players
Trophy standing
Top 52%
Of 11,304 tracked players
Your account, in short
Read from the live Ranked rotation and the brawlers you have at power 9 or above.
96
of your 107 brawlers are ready to play, covering 6/6 modes with a spare pick in 5.
Every mode is covered, but 1 of them is one ban from nothing
The cheapest set of upgrades that covers the most of the live Ranked rotation, from brawlers this account already owns.
7,495
to upgrade Wendy
Ranked coverage goes from 6/6 to 6/6 modes (already covered), with a second pick spare in 6 of them.
1WendySecond pick in Bounty7,495power 5 → 11
Coverage means owning a top-3 pick at power 9 or above in a mode that is live right now. Unlocks are deliberately excluded — a brawler you do not own is not a spend you can make today, so every step here is one you could start immediately.
Upgraded but not maxed
30 brawlers
30 carry a hypercharge or buffie below power 11. Finishing them all costs about 140,675 coins.
Lit brawlers are the ones this account can field. It has 16 of the 17 in the meta corner and 2 of the 4 sleepers. Bubble size is the sample behind each point. Tap one for its numbers.
Roster vs the meta
22/22 top-tier unlocked
This roster scored against the current trophy tier list, which rates every brawler from sampled ladder battles. For competitive play see the Ranked list, which covers the 3v3 modes only.
Strong, not finished
Top-tier brawlers you own below power 11. The cheapest upgrades on this account.
A hypercharge does not require a maxed brawler, so it is easy to end up holding the best upgrade available on something that loses the fight before it charges. Ordered by how close each one is to power 11, so the cheapest to finish are first.
Your shape — controller + controller + marksman — wins 45.5% adjusted, 80th of 80 shapes. The strongest is tank + tank + tank at 59.0%.
The draft does not explain this loss. The percentage is the drafts compared: mostly each side’s overall Ranked form, because this map has too little data on these brawlers yet, adjusted for how those brawlers fare against each other. It is the draft's chance, not yours — aim, positioning and gadget timing are not in the battle log and are not guessed at. Confidence: low.
Across the 7 losses in this log, rather than one-off results:
Mortisis a weak pick onTriple Dribble2 losses there · 15.3 pts below the map averageYour pick
Buzzwas on the other sideIn 2 of your lossesOpponent
Melodiewas on the other sideIn 2 of your lossesOpponent