Ahead of the curve.Ranked results run well ahead of how far this account has been progressed.
Weighted toward Ranked, the only mode where matchmaking pairs comparable opponents, so the score reflects how the account plays rather than how much has been poured into it. Progression is capped at 15% for that reason.
Ranking
Where the game puts them
CurrentMasters II10,231 elo
Season bestMasters III11,223 elo
All-time bestPro11,411 elo
Ranked standing
Top 2%
Of 9,392 ranked players
Trophy standing
Top 84%
Of 10,439 tracked players
Your account, in short
Read from the live Ranked rotation and the brawlers you have at power 9 or above.
43
of your 107 brawlers are ready to play, covering 3/6 modes with a spare pick in 2.
Lit brawlers are the ones this account can field. It has 6 of the 16 in the meta corner and 1 of the 4 sleepers. Bubble size is the sample behind each point. Tap one for its numbers.
Roster vs the meta
24/24 top-tier unlocked
This roster scored against the current trophy tier list, which rates every brawler from sampled ladder battles. For competitive play see the Ranked list, which covers the 3v3 modes only.
Strong, not finished
Top-tier brawlers you own below power 11. The cheapest upgrades on this account.
496,940 coins still needed to take every brawler already unlocked to power 11.
NitaSecond pick in Gem Grab and Hot Zone
7,765power 1 → 11
Coverage means owning a top-3 pick at power 9 or above in a mode that is live right now. Unlocks are deliberately excluded — a brawler you do not own is not a spend you can make today, so every step here is one you could start immediately.
A hypercharge does not require a maxed brawler, so it is easy to end up holding the best upgrade available on something that loses the fight before it charges. Ordered by how close each one is to power 11, so the cheapest to finish are first.
Piper was countered by Mortis — 4.5 points below its usual record, over 25,176 battles.
Their strongest pick here was Mortis, at −0.3 points on this map.
Your shape — damage dealer + marksman + marksman — wins 47.4% adjusted, 71st of 80 shapes. The strongest is tank + tank + tank at 58.2%.
From your own maxed roster, Belle over Piper would have improved the draft most, by 2.3 points.
The draft does not explain this loss. The percentage is the drafts compared: each side’s measured record on this map, adjusted for how those brawlers fare against each other. It is the draft's chance, not yours — aim, positioning and gadget timing are not in the battle log and are not guessed at. Confidence: high, from 552 sampled battles on this map.
Across the 9 losses in this log, rather than one-off results:
Stuis a weak pick onTriple Dribble2 losses there · 7.0 pts below the map averageYour pick
Mortiswas on the other sideIn 2 of your lossesOpponent
Melodiewas on the other sideIn 2 of your lossesOpponent